![]() ![]() | Benoit Neil resume | LinkedIn | Real-time adaptative rendering | Animation/simulation | Articles | Fun (![]() | ![]() ![]() |
Benoit Neil Resume Nationality: French Born: 1981-05-22 (44 years old) Nickname : Sukender |
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Senior gameplay developer, teacher C++ and C# expert |
Skills | |
C++ (expert, 03 to 17), STL + Boost, C# Unity 3D, OSG (OpenSceneGraph), design patterns, software engineering, CMake, Visual C++, cross-platform development, GIT | |
SQL, ODE (Open Dynamics Engine), Qt, SWIG, Bash, SVN | |
Unreal Engine, HTML 5 / CSS 3, JavaScript, VB, SDL, GEOS, HTCondor, OpenGL, Java, PHP, Python, CTest/CDash, LAMP-Drupal 8-9 (administration) | |
English | B2+ level (approx.) – TOEIC: 830 points out of 990 (2002) |
French | Mother tongue language |
Work Experience | |
Since 2021 | Dontnod – Senior gameplay developer. PC / console video game (C++ Unreal Engine). |
Since 2009 | Engineering school 'IMAC' (ESIPE / Eiffel University – France) – Part-time teacher in computer science (advanced programming in C++ and C# Unity). Tutor (3D projects). |
9 months 2019 – 2021 |
OverBlast – Technical manager. Mobile video game (C# Unity) Android / iOS. |
7 months 2020 |
Independent studio – Developer and technical consultant. PC / console video game (C# Unity). |
10 years 4 months 2009 – 2019 |
VirtuelCity / Vectuel – Research & Development (R&D) Manager. Analysis, conception, quality assurance management, methodology set-up, and development.
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3 years 3 months 2006 – 2009 |
EverSim – Game development (C++), especially the macroeconomic model of a geopolitical simulation. |
6 months 2005 – 2006 |
Alten for France Télécom R&D – IP inter-domain inference & analysis (C++, boost, Python, Oracle). |
6 months 2005 |
Silicon Worlds for Arianespace – 3D/simulation engine, adaptive rendering for 3D and 40k*20k textures and realistic Earth rendering, dynamic computation (OSG). |
4 months 2004 |
Tegam International – Web, automation tools (PHP, MySQL). |
4 months 2001 – 2003 |
RATP – Management software, delivery tracking, and statistical computing (VB, Access). |
Education | |
2005 | Master Degree – Computer science, specialization in image processing, simulation, animation – University of Marne-la-Vallée (France) – With honors |
2003 | Bachelor Degree – Computer science – University of Marne-la-Vallée – With honors |
2002 | Higher National Diploma – Industrial science – With honors |
Personal Achievements & University Projects | |
Personal achievements | PVLE - Lightweight cross-platform game engine, open source. C++ / boost, OSG, ODE. Paratrooper - Tiny shooting game, open source, based on PVLE. |
2004 – 2005 (Univ. de Marne-la-Vallée) |
Animation and physics simulation. Particle systems, mass-spring, collisions and et prolonged contacts. sukender.free.fr/simulation |
Miscellaneous | |
Contact |
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Interests | Lojban, video games, skiing, paragliding, badminton. |
Download this resume as a PDF file.