Benoit Neil
Resume
Nationality: French
Born: 1981-05-22 (42 years old)
Nickname : Sukender
Benoit Neil
  Senior gameplay developer, teacher
C++ and C# expert
Skills
*** C++ (expert, 03 to 17), STL + Boost, C# Unity 3D, OSG (OpenSceneGraph), design patterns, software engineering, CMake, Visual C++, cross-platform development, GIT
** SQL, ODE (Open Dynamics Engine), Qt, SWIG, Bash, SVN
* Unreal Engine, HTML 5 / CSS 3, JavaScript, VB, SDL, GEOS, HTCondor, OpenGL, Java, PHP, Python, CTest/CDash, LAMP-Drupal 8-9 (administration)
English B2+ level (approx.) – TOEIC: 830 points out of 990 (2002)
French Mother tongue language
Work Experience
Since 2021 Dontnod – Senior gameplay developer. PC / console video game (C++ Unreal Engine).
Since 2009 Engineering school 'IMAC' (ESIPE / Eiffel University – France) – Part-time teacher in computer science (advanced programming in C++ and C# Unity). Tutor (3D projects).
9 months
2019 – 2021
OverBlast – Technical manager. Mobile video game (C# Unity) Android / iOS.
7 months
2020
Independent studio – Developer and technical consultant. PC / console video game (C# Unity).
10 years 4 months
2009 – 2019
VirtuelCity / Vectuel – Research & Development (R&D) Manager. Analysis, conception, quality assurance management, methodology set-up, and development.
  • (Since 2016) Territory presentation engine rework (C# Unity), partial rewriting (factorization, generalization, optimization), reorganization, methodology.
  • (2015) Study works (Web, 3D, C# Unity3D). Planning, training and development assistance
  • (2009–2015) Generation, transformation, adaptation and optimization of 3D textured urban models. Constraints of scalability, file formats, and geographic data (C++, OSG).
3 years 3 months
2006 – 2009
EverSim – Game development (C++), especially the macroeconomic model of a geopolitical simulation.
6 months
2005 – 2006
Alten for France Télécom R&D – IP inter-domain inference & analysis (C++, boost, Python, Oracle).
6 months
2005
Silicon Worlds for Arianespace – 3D/simulation engine, adaptive rendering for 3D and 40k*20k textures and realistic Earth rendering, dynamic computation (OSG).
4 months
2004
Tegam International – Web, automation tools (PHP, MySQL).
4 months
2001 – 2003
RATP – Management software, delivery tracking, and statistical computing (VB, Access).
Education
2005 Master Degree – Computer science, specialization in image processing, simulation, animation – University of Marne-la-Vallée (France) – With honors
2003 Bachelor Degree – Computer science – University of Marne-la-Vallée – With honors
2002 Higher National Diploma – Industrial science – With honors
Personal Achievements & University Projects
Personal achievements PVLE - Lightweight cross-platform game engine, open source. C++ / boost, OSG, ODE.
Paratrooper - Tiny shooting game, open source, based on PVLE.
2004 – 2005
(Univ. de Marne-la-Vallée)
Animation and physics simulation. Particle systems, mass-spring, collisions and et prolonged contacts. sukender.free.fr/simulation
Miscellaneous
Contact Courrier 77 950 Rubelles – France
Téléphone +33 6 73 22 66 13
e-mail neilb at free dot fr
Interests Lojban, video games, skiing, paragliding, badminton.

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