Benoit Neil
Resume
Benoit Neil
  Senior gameplay developer, teacher
C++ and C# expert
Skills
*** C++ (03 to 26), STL + Boost, Unreal Engine dev, Unity 3D C# dev, GIT, software engineering and design patterns, cross-platform development, CMake, OSG (OpenSceneGraph)
** SQL, ODE (Open Dynamics Engine), Qt, SWIG, Bash
* HTML 5 / CSS 3, JavaScript, SDL, GEOS, HTCondor, OpenGL, Java, PHP, Python, CTest/CDash, LAMP-Drupal (administration)
English B2+ level (approx.)
French Mother tongue language
Work Experience
Since 2021 Dontnod – Senior gameplay developer: design, development, refactoring, documentation, analysis, assistance, scale-up and optimization. C++ Unreal Engine, PC & consoles.
  • (2025) Unannounced game: technological evolution and optimization of the Level Designers’ game scripting middleware (conditioning, execution), gameplay actions.
  • (2021-2024) Banishers: gameplay systems and editor tools, including game scripting, character traversals, smart compass, ellipse (fast travel), "rituals", NPC AI.
Since 2009 Engineering school 'IMAC' (ESIEE / Eiffel University – France) – Part-time teacher in computer science (advanced programming in C++ and C# Unity). Tutor (3D projects).
9 months
2019 – 2021
OverBlast – Technical manager. Video game, C# Unity, Android & iOS.
7 months
2020
Independent studio – Developer, technical consultant. Video game, C# Unity, PC / console.
10 years 4 months
2009 – 2019
VirtuelCity / Vectuel – Research & Development (R&D) Manager. Analysis, conception, quality assurance management, methodology set-up, and development.
  • (2016-2019) Land presentation (Unity C#, C++, SWIG): methodology, optimization, rewriting, reorganization, generalization, factorization.
  • (2015) Study works (Web, 3D, C# Unity3D). Planning, training and development assistance.
  • (2009–2015) Generation, transformation, adaptation, and optimization of 3D textured urban models. Constraints of scalability, file formats, and geographic data (C++, OSG).
3 years 3 months
2006 – 2009
EverSim – Game development (C++), macroeconomic model of a geopolitical simulation.
6 months
2005 – 2006
Alten for France Télécom R&D – IP inter-domain inference & analysis (C++, boost, Python, Oracle).
6 months
2005
Silicon Worlds for Arianespace – 3D/simulation engine, adaptive rendering for 3D and 40k*20k textures and realistic Earth rendering, dynamic computation (OSG).
4 months
2004
Tegam International – Web, automation tools (PHP, MySQL).
4 months
2001 – 2003
RATP – Management software, delivery tracking, and statistical computing (VB, Access).
Personal work PVLE - Lightweight cross-platform game engine, open source. C++ / boost, OSG, ODE.
Paratrooper - Tiny shooting game (remake), open source, based on PVLE.
Study work
(2004-2005)
Animation and physics simulation. Particle systems, mass-spring, collisions and et prolonged contacts.
Education
2005 Master Degree – Computer science, specialization in image processing, simulation, animation – University of Marne-la-Vallée (France) – With honors
2003 Bachelor Degree – Computer science – University of Marne-la-Vallée (France) – With honors
2002 Higher National Diploma – Industrial science – With honors
Miscellaneous
  French nationality
44 years old (1981)
Nickname: Sukender
Contact email neilb at free dot fr
Phone number +33 6 73 22 66 13
Location 77 950 Rubelles – France
Interests Lojban, video games, skiing, paragliding, badminton.

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