| Benoit Neil resume | LinkedIn | Real-time adaptative rendering | Animation/simulation | Articles | Fun ( ) | Paratrooper | |
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Benoit Neil Resume |
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Senior gameplay developer, teacher C++ and C# expert |
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| Skills | |
| C++ (03 to 26), STL + Boost, Unreal Engine dev, Unity 3D C# dev, GIT, software engineering and design patterns, cross-platform development, CMake, OSG (OpenSceneGraph) | |
| SQL, ODE (Open Dynamics Engine), Qt, SWIG, Bash | |
| HTML 5 / CSS 3, JavaScript, SDL, GEOS, HTCondor, OpenGL, Java, PHP, Python, CTest/CDash, LAMP-Drupal (administration) | |
| English | B2+ level (approx.) |
| French | Mother tongue language |
| Work Experience | |
| Since 2021 | Dontnod – Senior gameplay developer: design, development, refactoring, documentation, analysis, assistance, scale-up and optimization. C++ Unreal Engine, PC & consoles.
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| Since 2009 | Engineering school 'IMAC' (ESIEE / Eiffel University – France) – Part-time teacher in computer science (advanced programming in C++ and C# Unity). Tutor (3D projects). |
| 9 months 2019 – 2021 |
OverBlast – Technical manager. Video game, C# Unity, Android & iOS. |
| 7 months 2020 |
Independent studio – Developer, technical consultant. Video game, C# Unity, PC / console. |
| 10 years 4 months 2009 – 2019 |
VirtuelCity / Vectuel – Research & Development (R&D) Manager. Analysis, conception, quality assurance management, methodology set-up, and development.
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| 3 years 3 months 2006 – 2009 |
EverSim – Game development (C++), macroeconomic model of a geopolitical simulation. |
| 6 months 2005 – 2006 |
Alten for France Télécom R&D – IP inter-domain inference & analysis (C++, boost, Python, Oracle). |
| 6 months 2005 |
Silicon Worlds for Arianespace – 3D/simulation engine, adaptive rendering for 3D and 40k*20k textures and realistic Earth rendering, dynamic computation (OSG). |
| 4 months 2004 |
Tegam International – Web, automation tools (PHP, MySQL). |
| 4 months 2001 – 2003 |
RATP – Management software, delivery tracking, and statistical computing (VB, Access). |
| Personal work | PVLE - Lightweight cross-platform game engine, open source. C++ / boost, OSG, ODE. Paratrooper - Tiny shooting game (remake), open source, based on PVLE. |
| Study work (2004-2005) |
Animation and physics simulation. Particle systems, mass-spring, collisions and et prolonged contacts. |
| Education | |
| 2005 | Master Degree – Computer science, specialization in image processing, simulation, animation – University of Marne-la-Vallée (France) – With honors |
| 2003 | Bachelor Degree – Computer science – University of Marne-la-Vallée (France) – With honors |
| 2002 | Higher National Diploma – Industrial science – With honors |
| Miscellaneous | |
| French nationality 44 years old (1981) Nickname: Sukender |
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| Contact |
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| Interests | Lojban, video games, skiing, paragliding, badminton. |
Download this resume as a PDF file.