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TNL: Data Fields

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- Variables
- Typedefs
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- Enumerator
- Defines

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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:

### - s -

- S16 : tnlTypes.h
- S16_MAX : tnlTypes.h
- S16_MIN : tnlTypes.h
- S32 : tnlTypes.h
- S32_MAX : tnlTypes.h
- S32_MIN : tnlTypes.h
- S8 : tnlTypes.h
- S8_MAX : tnlTypes.h
- S8_MIN : tnlTypes.h
- SaitekDualAnalog : input.h
- SASL : private.h
- SASR : private.h
- serverGame : testGame.h
- SFXBounceImpact : sfx.h
- SFXBounceObject : sfx.h
- SFXBounceProjectile : sfx.h
- SFXBounceShield : sfx.h
- SFXBounceWall : sfx.h
- SFXCloakActive : sfx.h
- SFXFlagCapture : sfx.h
- SFXFlagDrop : sfx.h
- SFXFlagReturn : sfx.h
- SFXFlagSnatch : sfx.h
- SFXForceFieldDown : sfx.h
- SFXForceFieldUp : sfx.h
- SFXGrenadeProjectile : sfx.h
- SFXHandle : sfx.h
- SFXIncomingMessage : sfx.h
- SFXInit() : sfx.h
- SFXMineArm : sfx.h
- SFXMineDeploy : sfx.h
- SFXMineExplode : sfx.h
- SFXNone : sfx.h
- SFXPhaserImpact : sfx.h
- SFXPhaserProjectile : sfx.h
- SFXProcess() : sfx.h
- SFXProfiles : sfx.h
- SFXRepairActive : sfx.h
- SFXSensorActive : sfx.h
- SFXSetListenerParams() : sfx.h
- SFXShieldActive : sfx.h
- SFXShipBoost : sfx.h
- SFXShipExplode : sfx.h
- SFXShipHeal : sfx.h
- SFXShutdown() : sfx.h
- SFXTeleportIn : sfx.h
- SFXTeleportOut : sfx.h
- SFXTripleImpact : sfx.h
- SFXTripleProjectile : sfx.h
- SFXTurretImpact : sfx.h
- SFXTurretProjectile : sfx.h
- SFXUIBoop : sfx.h
- SFXUICommDown : sfx.h
- SFXUICommUp : sfx.h
- SFXVoice : sfx.h
- ShipModule : shipItems.h
- ShipType : gameObject.h
- ShutdownJoystick() : input.h
- sleep() : tnlPlatform.h
- StringTableEntryId : tnlNetStringTable.h
- StringTableEntryRef : tnlNetStringTable.h