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TNL: Data Fields

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Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - v -

- v : gsm_state
- validate() : TNL::Certificate
- validateCertficate() : TNL::NetConnection
- validateGhostArray() : TNL::GhostConnection
- validatePublicKey() : TNL::NetConnection
- value : TNL::Int< bitCount > , TNL::SignedFloat< bitCount > , TNL::RangedU32< rangeStart, rangeEnd > , TNL::SignedInt< bitCount > , TNL::Float< bitCount >
- value_type : TNL::Vector< T >
- VChatHelper() : Zap::VChatHelper
- VChatMode : Zap::GameUserInterface
- Vector() : TNL::Vector< T >
- vel : Zap::MoveObject::MoveState
- velocity : Zap::Projectile
- verifySignature() : TNL::AsymmetricKey
- vertMargin : Zap::UserInterface
- verts : Zap::GameType::BarrierRec , Zap::EditorUserInterface::WorldItem
- vertSelected : Zap::EditorUserInterface::WorldItem
- VisibilityRadius : Zap::Ship
- VoiceAudioSampleTime : Zap::GameUserInterface::VoiceRecorder
- VoiceRecorder() : Zap::GameUserInterface::VoiceRecorder
- voiceSFX : Zap::ClientRef