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TNL: Data Fields - Functions

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### - e -

- EditorMenuUserInterface() : Zap::EditorMenuUserInterface
- emitMovementSparks() : Zap::Ship
- emitShipExplosion() : Zap::Ship
- empty() : TNL::Vector< T >
- enableCollision() : Zap::GameObject
- encodeBase16() : TNL::ByteBuffer
- encodeBase64() : TNL::ByteBuffer
- encrypt() : TNL::SymmetricCipher
- endBlock() : TNL::Journal
- engineerBuildObject() : Zap::Ship
- EngineeredObject() : Zap::EngineeredObject
- enterLoadout() : Zap::GameUserInterface
- enterVChat() : Zap::GameUserInterface
- erase() : TNL::Vector< T >
- erase_fast() : TNL::Vector< T >
- EventConnection() : TNL::EventConnection
- EventPacketNotify() : TNL::EventConnection::EventPacketNotify
- exitInstructions() : Zap::InstructionsUserInterface
- expand() : Zap::Rect
- explode() : Zap::EngineeredObject , Zap::GrenadeProjectile , Zap::Projectile