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TNL: Data Fields

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Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - u -

- u : gsm_state
- Unguaranteed : TNL::NetEvent
- unionPoint() : Zap::Rect
- unionRect() : Zap::Rect
- unlock() : TNL::Mutex , TNL::ThreadQueue
- unmountResource() : Zap::Ship
- unpack() : TNL::NetEvent , TNL::NetObjectRPCEvent , TNL::RPCEvent , Zap::Move
- unpackUpdate() : TNLTest::Building , Zap::Projectile , Zap::GrenadeProjectile , Zap::Mine , Zap::EngineeredObject , Zap::Turret , Zap::Ship , Zap::FlagItem , TNL::NetObject , Zap::Teleporter , Zap::Item , Zap::GoalZone , Zap::HuntersFlagItem , Zap::HuntersNexusObject , Zap::ForceField , Zap::PickupItem , TNLTest::Player
- unregisterReference() : TNL::SafeObjectRef
- unregisterTrail() : Zap::FXTrail
- up : Zap::Move
- update() : Zap::Timer , TNLTest::Player , Zap::FXTrail
- updateChain : TNL::GhostConnection::GhostRef
- updateClientScoreboard() : Zap::GameType
- updateExtent() : Zap::MoveObject
- updateFX() : Zap::CreditsFX , Zap::CreditsScroller
- updateGain() : Zap::SFXObject
- updateInterpolation() : Zap::MoveObject
- updateMask : TNL::GhostInfo
- updateModuleSounds() : Zap::Ship
- updateMovementParams() : Zap::SFXObject
- updateShipLoadout() : Zap::GameType
- updateSkipCount : TNL::GhostInfo
- upperLeft : TNLTest::Building