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TNL: Zap::Game::DeleteRef Struct Reference

# Zap::Game::DeleteRef Struct Reference

`#include <game.h>`

## Public Member Functions

| DeleteRef (GameObject *o=NULL, U32 d=0)

## Data Fields

SafePtr< GameObject > | theObject
U32 | delay

## Constructor & Destructor Documentation

Zap::Game::DeleteRef::DeleteRef | ( | GameObject * | o = `NULL`,
|  | U32 | d = `0` |
| ) |  |  |

## Field Documentation

SafePtr<GameObject> Zap::Game::DeleteRef::theObject

U32 Zap::Game::DeleteRef::delay