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TNL: Data Fields

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- Enumerator
- Related Functions

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Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - d -

- d : TNL::FunctorDecl< void(T::*)(A, B, C, D)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>
- damageAmount : Zap::ProjectileInfo , Zap::DamageInfo
- damageObject() : Zap::EngineeredObject , Zap::GameObject , Zap::GrenadeProjectile , Zap::Mine , Zap::Ship , Zap::SoccerBallItem
- damageType : Zap::DamageInfo
- damagingObject : Zap::DamageInfo
- data : TNL::Nonce , TNL::DataChunker::DataBlock
- DataBlock() : TNL::DataChunker::DataBlock
- DataChunker() : TNL::DataChunker
- DataPacket : TNL::NetConnection
- DebugChecksum : TNL::EventConnection
- DebugConstants : TNL::EventConnection
- decBarrierWidth() : Zap::EditorUserInterface
- decodeBase16() : TNL::ByteBuffer
- decodeBase64() : TNL::ByteBuffer
- decoder : Zap::ClientRef
- decoderState : Zap::LPC10VoiceDecoder , Zap::GSMVoiceDecoder
- decompressBuffer() : Zap::VoiceDecoder
- decompressFrame() : Zap::VoiceDecoder , Zap::GSMVoiceDecoder , Zap::LPC10VoiceDecoder
- decRef() : TNL::Object , TNL::RefObjectRef , TNL::StringTableEntry , TNL::StringPtr
- decrypt() : TNL::SymmetricCipher
- decryptAndCheckHash() : TNL::BitStream
- dedicated : Zap::QueryServersUserInterface::ServerRef
- DefaultBufferSize : TNL::ByteBuffer , TNL::Socket
- DefaultFixedBandwidth : TNL::NetConnection
- DefaultFixedSendPeriod : TNL::NetConnection
- DefaultGameTime : Zap::GameType
- DefaultGridSize : Zap::Game
- DefaultNexusCapDelay : Zap::HuntersGameType
- DefaultNexusReturnDelay : Zap::HuntersGameType
- DefaultPingConstants : TNL::NetConnection
- DefaultPingRetryCount : TNL::NetConnection
- DefaultPingTimeout : TNL::NetConnection
- DefaultTeamScoreLimit : Zap::GameType
- delay : Zap::Game::DeleteRef
- deleteLocalGhosts() : TNL::GhostConnection
- deleteObject() : Zap::GameObject
- deleteObjects() : Zap::Game
- DeleteRef() : Zap::Game::DeleteRef
- deleteSelection() : Zap::EditorUserInterface
- depth : Zap::VChatHelper::VChatNode
- dest : Zap::Teleporter
- destroy() : TNL::Vector< T >
- destroySelf() : TNL::Object
- detachObject() : TNL::GhostConnection
- didRecentlyChangeTeam() : Zap::GoalZone
- difference_type : TNL::Vector< T >
- DirAny : TNL::NetEvent
- DirClientToServer : TNL::NetEvent
- DirServerToClient : TNL::NetEvent
- DirUnset : TNL::NetEvent
- disableCollision() : Zap::GameObject
- disconnect() : TNL::NetConnection , TNL::NetInterface
- Disconnect : TNL::NetInterface
- Disconnected : TNL::NetConnection
- dismount() : Zap::Item
- dispatch() : TNL::FunctorDecl< void(T::*)(A, B)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)> , TNL::FunctorDecl< void(T::*)(A, B, C)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)> , TNL::FunctorDecl< T > , TNL::FunctorDecl< void(T::*)(A, B, C, D, E)> , TNL::FunctorDecl< void(T::*)(A)> , TNL::FunctorDecl< void(T::*)(A, B, C, D)> , TNL::FunctorDecl< void(T::*)()> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)> , TNL::Functor
- dispatchNextCall() : TNL::ThreadQueue
- dispatchResponseCalls() : TNL::ThreadQueue
- displayMessage() : Zap::GameUserInterface
- DisplayMessageTimeout : Zap::GameUserInterface
- dK : TNL::SymmetricCipher::Key
- doesAllowConnections() : TNL::NetInterface
- doesGhostFrom() : TNL::GhostConnection
- doesGhostTo() : TNL::GhostConnection
- doSplash : Zap::Teleporter
- dot() : Zap::Point
- down : Zap::Move
- dp0 : gsm_state
- drainEnergy : Zap::ShipWeaponInfo
- drawCenteredString() : Zap::UserInterface
- drawCenteredStringf() : Zap::UserInterface
- drawStars() : Zap::ClientGame
- drawString() : Zap::UserInterface
- drawStringf() : Zap::UserInterface
- dumbDownNormal() : TNL::BitStream
- duplicateSelection() : Zap::EditorUserInterface