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TNL: Data Fields - Functions

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### - c -

- calculateCRC() : TNL::ByteBuffer
- callEntry() : TNL::Journal
- cancelArrangedConnectionAttempt() : Zap::MasterServerConnection
- cancelChat() : Zap::GameUserInterface
- captureSamples() : Zap::SFXObject
- carryingResource() : Zap::Ship
- Certificate() : TNL::Certificate
- changeClientTeam() : Zap::GameType
- changeFlagCount() : Zap::HuntersFlagItem
- checkAdd() : TNL::ClientPuzzleManager::NonceTable
- checkBanlistTimeouts() : Zap::GameNetInterface
- checkClassType() : TNL::RPCEvent
- checkConnectionToMaster() : Zap::Game
- checkDeploymentPosition() : Zap::EngineeredObject
- checkIncomingPackets() : TNL::NetInterface
- checkOneSolution() : TNL::ClientPuzzleManager
- checkPacketSend() : TNL::NetConnection
- checkReadPosition() : TNL::Journal
- checkSize() : TNL::Vector< T >
- checkSolution() : TNL::ClientPuzzleManager
- checkTimeout() : TNL::NetConnection
- ClassChunker() : TNL::ClassChunker< T >
- clear() : TNL::BitSet32 , TNL::Vector< T > , TNL::BitSet32 , TNL::ByteBuffer
- clearAllPacketNotifies() : TNL::NetConnection
- clearError() : TNL::BitStream
- clearGhostInfo() : TNL::GhostConnection
- clearMaskBits() : TNL::NetObject
- clearPointCompression() : TNL::BitStream
- clearSelection() : Zap::EditorUserInterface
- clearStringBuffer() : TNL::BitStream
- ClientGame() : Zap::ClientGame
- ClientPuzzleManager() : TNL::ClientPuzzleManager
- ClientRef() : Zap::ClientRef
- clientRequestLoadout() : Zap::GameType
- clipRenderLinesToPoly() : Zap::Barrier
- collapseDirtyList() : TNL::NetObject
- collide() : Zap::GameObject , Zap::PickupItem , Zap::GoalZone , Zap::HuntersFlagItem , Zap::HuntersNexusObject , Zap::Item , Zap::MoveObject , Zap::GrenadeProjectile , Zap::Mine , Zap::SoccerBallItem , Zap::Barrier , Zap::EngineeredObject , Zap::ForceField , Zap::FlagItem
- Color() : Zap::Color
- ColumnInfo() : Zap::QueryServersUserInterface::ColumnInfo
- compact() : TNL::Vector< T >
- compressBuffer() : Zap::VoiceEncoder
- compressFrame() : Zap::VoiceEncoder , Zap::LPC10VoiceEncoder , Zap::GSMVoiceEncoder
- computeClientIdentityToken() : TNL::NetInterface
- computeCollisionResponseBarrier() : Zap::MoveObject
- computeCollisionResponseMoveObject() : Zap::MoveObject
- computeExtent() : Zap::GoalZone , Zap::EngineeredObject
- computeMD5Hash() : TNL::ByteBuffer
- computeMinSeperationTime() : Zap::MoveObject
- computeNegotiatedRate() : TNL::NetConnection
- computePlayerVisArea() : Zap::ClientGame
- computeSelectionMinMax() : Zap::EditorUserInterface
- computeSharedSecretKey() : TNL::AsymmetricKey
- computeWorldObjectExtents() : Zap::Game
- connect() : TNL::NetConnection , TNL::Socket
- connectArranged() : TNL::NetConnection
- ConnectionParameters() : TNL::ConnectionParameters
- ConnectionStringTable() : TNL::ConnectionStringTable
- connectLocal() : TNL::NetConnection
- construct() : TNL::Vector< T >
- constructItem() : Zap::EditorUserInterface
- contains() : Zap::Rect
- continuePuzzleSolution() : TNL::NetInterface
- controlMoveReplayComplete() : Zap::Ship , Zap::GameObject
- ControlObjectConnection() : Zap::ControlObjectConnection
- controlObjectForClientKilled() : Zap::HuntersGameType , Zap::GameType , Zap::RabbitGameType
- convertCanvasToLevelCoord() : Zap::EditorUserInterface
- convertLevelToCanvasCoord() : Zap::EditorUserInterface
- convertWindowToCanvasCoord() : Zap::EditorUserInterface
- countSelectedItems() : Zap::EditorUserInterface
- countSelectedVerts() : Zap::EditorUserInterface
- countTeamPlayers() : Zap::GameType
- create() : TNL::NetClassRepInstance< T > , NetClassRepInstance< className > , TNL::NetConnectionRep , TNL::NetClassRep , NetClassRepInstance< className > , TNL::Object , TNL::NetClassRep
- createLocalConnection() : TNLTest::TestGame
- CreditsFX() : Zap::CreditsFX
- CreditsScroller() : Zap::CreditsScroller
- cycleLevel() : Zap::ServerGame