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TNL: Zap::DamageInfo Struct Reference

# Zap::DamageInfo Struct Reference

`#include <gameObject.h>`

## Data Fields

Point | collisionPoint
Point | impulseVector
float | damageAmount
U32 | damageType
GameObject * | damagingObject

## Field Documentation

Point Zap::DamageInfo::collisionPoint

Point Zap::DamageInfo::impulseVector

float Zap::DamageInfo::damageAmount

U32 Zap::DamageInfo::damageType

GameObject* Zap::DamageInfo::damagingObject