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TNL: Data Fields

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Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - n -

- name : Zap::ClientRef , Zap::GameType::Team , Zap::ShipWeaponInfo , Zap::EditorUserInterface::Team , Zap::QueryServersUserInterface::ColumnInfo
- nameBuf : Zap::CreditsScroller::CreditsInfo
- NamedAddress : TNL::Address
- NameEntryUserInterface() : Zap::NameEntryUserInterface
- NetClassRep() : TNL::NetClassRep , NetClassRepInstance< className >
- NetClassRepInstance() : TNL::NetClassRepInstance< T > , NetClassRepInstance< className >
- NetConnection : TNL::NetInterface , TNL::NetConnection
- NetConnectionRep() : TNL::NetConnectionRep
- NetConnectionState : TNL::NetConnection
- NetConnectionTypeFlags : TNL::NetConnection
- NetEvent() : TNL::NetEvent
- NetFlag : TNL::NetObject
- NetInterface : TNL::NetConnection , TNL::NetInterface
- NetInterfaceConstants : TNL::NetInterface
- netNum : TNL::Address , TNL::IPAddress
- NetObject() : TNL::NetObject
- NetObjectRPCEvent : TNL::NetObject , TNL::NetObjectRPCEvent
- NetPacketType : TNL::NetConnection
- next : TNL::LogType , TNL::DataChunker::DataBlock
- NextFreeMask : Zap::EngineeredObject
- nextHash : TNL::ConnectionStringTable::Entry
- nextInBucket : Zap::GridDatabase::BucketEntry
- nextInPacket : TNL::ConnectionStringTable::PacketEntry
- nextLink : TNL::ConnectionStringTable::Entry
- nextLookupInfo : TNL::GhostInfo
- nextObjectRef : TNL::GhostInfo
- nextPacket : TNL::NetConnection::PacketNotify , TNL::NetInterface::DelaySendPacket
- nextPage() : Zap::InstructionsUserInterface
- nextRef : TNL::GhostConnection::GhostRef
- nexusBounds : Zap::HuntersNexusObject
- Nonce() : TNL::Nonce
- NonceSize : TNL::Nonce
- NonceTable() : TNL::ClientPuzzleManager::NonceTable
- None : TNL::Address
- normalize() : Zap::Point
- NotAvailable : TNL::GhostInfo
- NotConnected : TNL::NetConnection
- notifyDelivered() : TNL::NetEvent
- notifyPosted() : TNL::NetEvent
- notifySent() : TNL::NetEvent
- NotYetGhosted : TNL::GhostInfo
- Nr : TNL::SymmetricCipher::Key
- nrp : gsm_state
- numAllocated : TNL::ClassChunker< T >
- numPlayers : Zap::GameType::Team
- NumStars : Zap::ClientGame