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TNL: testGame.h File Reference

# testGame.h File Reference

`#include "../tnl/tnl.h"`
`#include "../tnl/tnlNetBase.h"`
`#include "../tnl/tnlGhostConnection.h"`
`#include "../tnl/tnlNetInterface.h"`
`#include "../tnl/tnlNetObject.h"`
`#include "../tnl/tnlLog.h"`
`#include "../tnl/tnlRPC.h"`
`#include "../tnl/tnlString.h"`

## Namespaces

namespace | TNLTest

## Data Structures

struct | TNLTest::Position
| Position structure used for positions of objects in the test game. More...
class | TNLTest::Player
| The Player is an example of an object that can move around and update its position to clients in the system. More...
class | TNLTest::Building
| The Building class is an example of a NetObject that is ScopeAlways. More...
class | TNLTest::TestConnection
| TestConnection is the TNLTest connection class. More...
class | TNLTest::TestNetInterface
| TestNetInterface - the NetInterface subclass used in TNLTest. More...
class | TNLTest::TestGame
| The TestGame class manages a TNLTest client or server instance. More...

## Variables

TestGame * | TNLTest::clientGame
| The instance of the client game, if there is a client currently running.
TestGame * | TNLTest::serverGame
| The instance of the server game, if there is a server currently running.