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TNL: Data Fields

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- Enumerations
- Enumerator
- Related Functions

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Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - s -

- SafeObjectRef : TNL::Object , TNL::SafeObjectRef
- SafePtr() : TNL::SafePtr< T >
- saveLevel() : Zap::EditorUserInterface
- scaleFactor : Zap::ProjectileInfo
- scaleFloorDiv() : Zap::Point
- ScopeLocal : TNL::NetObject
- ScopeLocalAlways : TNL::GhostInfo
- score : Zap::GameType::Team , Zap::ClientRef
- scoreGoal() : Zap::SoccerGameType
- Scores : Zap::CTFGameType , Zap::SoccerGameType
- secret : Zap::TextEntryUserInterface
- selected : Zap::EditorUserInterface::WorldItem
- selectedId : Zap::QueryServersUserInterface
- selectionIndex : Zap::MenuUserInterface
- selectWeapon() : Zap::Ship
- Semaphore() : TNL::Semaphore
- send() : TNL::Socket
- sendAckPacket() : TNL::NetConnection
- sendArrangedConnectRequest() : TNL::NetInterface
- sendChatDisplayEvent() : Zap::GameType
- sendConnectAccept() : TNL::NetInterface
- sendConnectChallengeRequest() : TNL::NetInterface
- sendConnectChallengeResponse() : TNL::NetInterface
- sendConnectReject() : TNL::NetInterface
- sendConnectRequest() : TNL::NetInterface
- sendCount : Zap::QueryServersUserInterface::ServerRef
- sendHome() : Zap::FlagItem , Zap::SoccerBallItem
- SendingPunchPackets : TNL::NetConnection
- sendNonce : Zap::QueryServersUserInterface::ServerRef
- sendPacket() : TNL::NetConnection
- sendPing() : TNLTest::TestNetInterface , Zap::GameNetInterface
- sendPingPacket() : TNL::NetConnection
- sendPunchPackets() : TNL::NetInterface
- sendQuery() : Zap::GameNetInterface
- sendTime : TNL::NetInterface::DelaySendPacket , TNL::NetConnection::PacketNotify
- sendto() : TNL::NetInterface , TNL::PacketStream , TNL::Socket
- sendtoDelayed() : TNL::NetInterface
- SensorRadius : Zap::Mine
- SensorZoomTime : Zap::Ship
- SentPing : Zap::QueryServersUserInterface::ServerRef
- SentQuery : Zap::QueryServersUserInterface::ServerRef
- SequenceNumberBitSize : TNL::NetConnection
- SequenceNumberMask : TNL::NetConnection
- SequenceNumberWindowSize : TNL::NetConnection
- serverAddClient() : Zap::GameType
- serverAddress : Zap::QueryServersUserInterface::ServerRef
- ServerGame() : Zap::ServerGame
- ServerIdleControlFromClient : Zap::GameObject
- ServerIdleMainLoop : Zap::GameObject
- serverName : Zap::QueryServersUserInterface::ServerRef
- serverPlayer : TNLTest::TestGame
- serverRemoveClient() : Zap::GameType
- servers : Zap::QueryServersUserInterface
- ServersAbove : Zap::QueryServersUserInterface
- ServersBelow : Zap::QueryServersUserInterface
- serverSetPosition() : TNLTest::Player
- ServersPerScreen : Zap::QueryServersUserInterface
- set() : TNL::BitSet32 , TNL::StringTableEntry , TNL::ThreadStorage , TNL::Address , TNL::FunctorDecl< T > , TNL::Vector< T > , TNL::FunctorDecl< void(T::*)()> , TNL::FunctorDecl< void(T::*)(A)> , TNL::FunctorDecl< void(T::*)(A, B)> , TNL::FunctorDecl< void(T::*)(A, B, C)> , TNL::FunctorDecl< void(T::*)(A, B, C, D)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)> , TNL::RefObjectRef , TNL::SafeObjectRef , Zap::Point , Zap::Color , Zap::Rect , TNL::BitSet32
- setActive() : Zap::CreditsFX
- setActualPos() : Zap::GameObject , Zap::Item , Zap::Ship
- setActualVel() : Zap::HuntersFlagItem , Zap::Item
- setAllowsConnections() : TNL::NetInterface
- setBall() : Zap::SoccerGameType
- setBit() : TNL::BitStream
- setBitPosition() : TNL::BitStream
- setBuffer() : TNL::ByteBuffer
- setBytePosition() : TNL::BitStream
- setCertificate() : TNL::NetInterface
- setClientName() : Zap::GameConnection
- setClientRef() : Zap::GameConnection
- setClientShipLoadout() : Zap::GameType
- setConnectionState() : TNL::NetConnection
- setConnectionToServer() : Zap::ClientGame
- setConnectServer() : Zap::PasswordEntryUserInterface
- setControllingClient() : Zap::GameObject
- setControlObject() : Zap::ControlObjectConnection
- setCurrent() : TNL::LogType
- setCurrentMove() : Zap::GameObject
- setCurrentTeam() : Zap::EditorUserInterface
- setEditName() : Zap::EditorUserInterface
- setExtent() : Zap::GameObject
- setFixedRateParameters() : TNL::NetConnection
- setGain() : Zap::SFXObject
- setGameType() : Zap::Game
- setGhostFrom() : TNL::GhostConnection
- setGhostTo() : TNL::GhostConnection
- setGridSize() : Zap::Game
- setInitialRecvSequence() : TNL::NetConnection
- setInterface() : TNL::NetConnection
- setIsAdaptive() : TNL::NetConnection
- setIsAdmin() : Zap::GameConnection
- setIsConnectionToClient() : TNL::NetConnection
- setIsConnectionToServer() : TNL::NetConnection
- setLastError() : TNL::NetConnection
- setLastMove() : Zap::GameObject
- setLevelList() : Zap::ServerGame
- setListenerParams() : Zap::SFXObject
- setLoadout() : Zap::Ship
- setMaskBits() : TNL::NetObject
- setMaxBitSizes() : TNL::BitStream
- setMaxDistance() : Zap::SFXObject
- setMaxSizes() : TNL::BitStream
- setMOTD() : Zap::MainMenuUserInterface
- setMovementParams() : Zap::SFXObject
- setn() : TNL::StringTableEntry
- setNetAddress() : TNL::NetConnection
- setOwner() : Zap::EngineeredObject , Zap::GameObject
- setPingTimeouts() : TNL::NetConnection
- setPlayMode() : Zap::GameUserInterface
- setPointCompression() : TNL::BitStream
- setPrivateKey() : TNL::NetInterface
- setRemoteConnectionObject() : TNL::NetConnection
- setRequiresKeyExchange() : TNL::NetInterface
- setResource() : Zap::EngineeredObject
- setRPCDestConnection() : TNL::NetObject
- setScopeAlways() : Zap::GameObject
- setScopeAlwaysObject() : Zap::Game
- setScopeObject() : TNL::GhostConnection
- setSimulatedNetParams() : TNL::NetConnection
- setSize() : TNL::Vector< T >
- setStringTable() : TNL::BitStream
- setSymmetricCipher() : TNL::NetConnection
- setTeam() : Zap::GoalZone
- setTeamScore() : Zap::GameType
- setText() : Zap::TextEntryUserInterface
- setTranslatesStrings() : TNL::NetConnection
- setupCounter() : TNL::SymmetricCipher
- setupMenus() : Zap::EditorMenuUserInterface , Zap::OptionsMenuUserInterface
- setZone() : Zap::Item
- SFXObject() : Zap::SFXObject
- Ship() : Zap::Ship
- shipHasFlag() : Zap::RabbitGameType
- ShipModuleCount : Zap::Ship
- shipTouchFlag() : Zap::GameType , Zap::RabbitGameType , Zap::CTFGameType
- shipTouchNexus() : Zap::HuntersGameType
- shipTouchZone() : Zap::GameType
- ShipWeaponCount : Zap::Ship
- ShipWeaponInfo() : Zap::ShipWeaponInfo
- shouldSort : Zap::QueryServersUserInterface
- show() : Zap::LoadoutHelper , Zap::VChatHelper
- shutdown() : Zap::SFXObject
- SignedFloat() : TNL::SignedFloat< bitCount >
- SignedInt() : TNL::SignedInt< bitCount >
- size() : TNL::Vector< T >
- size_type : TNL::Vector< T >
- snapToLevelGrid() : Zap::EditorUserInterface
- SoccerBallItem() : Zap::SoccerBallItem
- SoccerMsgGameOverTeamWin : Zap::SoccerGameType
- SoccerMsgGameOverTie : Zap::SoccerGameType
- SoccerMsgScoreGoal : Zap::SoccerGameType
- SoccerMsgScoreOwnGoal : Zap::SoccerGameType
- Socket() : TNL::Socket
- SolutionFragmentIterations : TNL::ClientPuzzleManager
- solvePuzzle() : TNL::ClientPuzzleManager
- sort() : TNL::Vector< T > , Zap::QueryServersUserInterface
- sortAscending : Zap::QueryServersUserInterface
- sortColumn : Zap::QueryServersUserInterface
- sparkColors : Zap::ProjectileInfo
- spawnPoints : Zap::GameType::Team
- spawnShip() : Zap::HuntersGameType , Zap::GameType , Zap::RabbitGameType
- ssthresh : TNL::NetConnection
- start() : TNL::Thread , Zap::Barrier
- Start : Zap::QueryServersUserInterface::ServerRef
- start() : Zap::GameUserInterface::VoiceRecorder
- startArrangedConnection() : TNL::NetInterface
- startConnection() : TNL::NetInterface
- startGameTypesQuery() : Zap::MasterServerConnection
- startPos : TNLTest::Player
- startRecording() : Zap::SFXObject
- State : Zap::QueryServersUserInterface::ServerRef
- state : Zap::QueryServersUserInterface::ServerRef
- StateCount : TNL::NetConnection
- StatusMask : Zap::ForceField
- stop() : Zap::GameUserInterface::VoiceRecorder , Zap::SFXObject
- stopRecording() : Zap::SFXObject
- string : TNL::ConnectionStringTable::PacketEntry , TNL::ConnectionStringTable::Entry
- stringHead : TNL::ConnectionStringTable::PacketList
- stringList : TNL::NetConnection::PacketNotify
- StringPtr() : TNL::StringPtr
- StringTableConstants : TNL::ConnectionStringTable
- StringTableEntry() : TNL::StringTableEntry
- stringTableEntry : TNL::ConnectionStringTable::PacketEntry
- StringTableEntry() : TNL::StringTableEntry
- stringTail : TNL::ConnectionStringTable::PacketList
- Success : TNL::ClientPuzzleManager
- swap() : TNL::DataChunker
- SymmetricCipher() : TNL::SymmetricCipher
- syncWriteStream() : TNL::Journal