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TNL: Data Fields - Enumerator

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### - s -

- ScopeLocal : TNL::NetObject
- ScopeLocalAlways : TNL::GhostInfo
- SendingPunchPackets : TNL::NetConnection
- SensorRadius : Zap::Mine
- SensorZoomTime : Zap::Ship
- SentPing : Zap::QueryServersUserInterface::ServerRef
- SentQuery : Zap::QueryServersUserInterface::ServerRef
- SequenceNumberBitSize : TNL::NetConnection
- SequenceNumberMask : TNL::NetConnection
- SequenceNumberWindowSize : TNL::NetConnection
- ServerIdleControlFromClient : Zap::GameObject
- ServerIdleMainLoop : Zap::GameObject
- ServersAbove : Zap::QueryServersUserInterface
- ServersBelow : Zap::QueryServersUserInterface
- ServersPerScreen : Zap::QueryServersUserInterface
- ShipModuleCount : Zap::Ship
- ShipWeaponCount : Zap::Ship
- SoccerMsgGameOverTeamWin : Zap::SoccerGameType
- SoccerMsgGameOverTie : Zap::SoccerGameType
- SoccerMsgScoreGoal : Zap::SoccerGameType
- SoccerMsgScoreOwnGoal : Zap::SoccerGameType
- SolutionFragmentIterations : TNL::ClientPuzzleManager
- Start : Zap::QueryServersUserInterface::ServerRef
- StateCount : TNL::NetConnection
- StatusMask : Zap::ForceField
- Success : TNL::ClientPuzzleManager