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TNL: Data Fields - Functions

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### - i -

- idle() : Zap::ForceField , Zap::Turret , Zap::GameType , Zap::QueryServersUserInterface , Zap::GoalZone , Zap::HuntersGameType , Zap::Item , Zap::PickupItem , Zap::LoadoutHelper , Zap::Projectile , Zap::GrenadeProjectile , Zap::Mine , Zap::VChatHelper , Zap::RabbitGameType , Zap::Ship , Zap::SoccerBallItem , Zap::Teleporter , Zap::UserInterface , Zap::Game , Zap::ServerGame , Zap::CreditsUserInterface , Zap::EditorUserInterface , Zap::GameUserInterface::VoiceRecorder , Zap::GameUserInterface , Zap::TextEntryUserInterface , Zap::ClientGame , Zap::GameObject
- incBarrierWidth() : Zap::EditorUserInterface
- incRef() : TNL::Object , TNL::StringTableEntry , TNL::RefObjectRef
- increment() : TNL::Semaphore
- init() : Zap::SFXObject
- initialize() : TNL::NetClassRep , NetClassRepInstance< className >
- initLevelFromFile() : Zap::LevelLoader
- insert() : TNL::Vector< T >
- Int() : TNL::Int< bitCount >
- interp() : Zap::Color
- intersects() : Zap::Rect
- isActive() : Zap::CreditsFX
- isAdaptive() : TNL::NetConnection
- isAdmin() : Zap::GameConnection
- isAtHome() : Zap::FlagItem
- isBoostActive() : Zap::Ship
- isCloakActive() : Zap::Ship
- isCollisionEnabled() : Zap::GameObject
- isConnectedToServer() : Zap::ClientGame
- isConnectionToClient() : TNL::NetConnection
- isConnectionToServer() : TNL::NetConnection
- isControlled() : Zap::GameObject
- isDataToTransmit() : TNL::NetConnection , TNL::EventConnection , TNLTest::TestConnection , TNL::GhostConnection , Zap::ControlObjectConnection
- isDestroyed() : Zap::EngineeredObject , Zap::Ship , Zap::GameObject
- isEnabled() : Zap::EngineeredObject
- isEngineerActive() : Zap::Ship
- isEqualAddress() : TNL::Address
- isEqualMove() : Zap::Move
- isEstablished() : TNL::NetConnection
- isFlashing() : Zap::GoalZone
- isFull() : Zap::ServerGame , TNL::BitStream
- isGhost() : TNL::NetObject
- isGhostable() : TNL::NetObject
- isGhostAvailable() : TNL::GhostConnection
- isGhosting() : TNL::GhostConnection
- isHostBanned() : Zap::GameNetInterface
- isInCommanderMap() : Zap::GameConnection
- isInDatabase() : Zap::GameObject
- isInEntrypoint() : TNL::Journal
- isInitialUpdate() : TNL::NetObject
- isInitiator() : TNL::NetConnection
- isLocalConnection() : TNL::NetConnection
- isMainThread() : TNL::ThreadQueue
- isMounted() : Zap::Item
- isNetworkConnection() : TNL::NetConnection
- isNotNull() : TNL::StringTableEntry
- isNull() : TNL::SafePtr< T > , TNL::RefPtr< T > , TNL::StringTableEntry
- isPlaying() : Zap::SFXObject
- isRepairActive() : Zap::Ship
- isScopeLocal() : TNL::NetObject
- isSensorActive() : Zap::Ship
- isServer() : Zap::ClientGame , Zap::ServerGame , Zap::Game
- isShieldActive() : Zap::Ship
- issueChat() : Zap::GameUserInterface
- isValid() : TNL::AsymmetricKey , TNL::RefPtr< T > , TNL::Socket , TNL::StringTableEntry , TNL::SafePtr< T > , TNL::Certificate , TNL::BitStream
- isVersionBorderCount() : NetClassRepInstance< className > , TNL::NetClassRep
- isVisible() : Zap::PickupItem
- Item() : Zap::Item