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TNL: Data Fields - Functions

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### - t -

- takeOwnership() : TNL::ByteBuffer
- Team() : Zap::GameType::Team
- Teleporter() : Zap::Teleporter
- test() : TNL::BitSet32
- testBit() : TNL::BitStream
- TestConnection() : TNLTest::TestConnection
- TestGame() : TNLTest::TestGame
- testLevel() : Zap::EditorUserInterface
- TestNetInterface() : TNLTest::TestNetInterface
- testStrict() : TNL::BitSet32
- TextEntryUserInterface() : Zap::TextEntryUserInterface
- Thread() : TNL::Thread
- ThreadQueue() : TNL::ThreadQueue
- ThreadQueueThread() : TNL::ThreadQueue::ThreadQueueThread
- threadStart() : TNL::ThreadQueue
- ThreadStorage() : TNL::ThreadStorage
- tick() : TNLTest::TestNetInterface , TNLTest::TestGame , TNL::ClientPuzzleManager , Zap::FXTrail
- Timer() : Zap::Timer
- TNL_DECLARE_CLASS() : TNLTest::Player , TNLTest::Building , Zap::GameType , Zap::Barrier , Zap::GoalZone , Zap::CTFGameType , Zap::ForceField , Zap::HuntersGameType , Zap::HuntersFlagItem , Zap::ForceFieldProjector , Zap::HuntersNexusObject , Zap::Turret , Zap::FlagItem , Zap::Projectile , Zap::GrenadeProjectile , Zap::Mine , Zap::RabbitGameType , Zap::Ship , Zap::SoccerGameType , Zap::SoccerBallItem , Zap::Teleporter
- TNL_DECLARE_NETCONNECTION() : TNLTest::TestConnection , Zap::MasterServerConnection , Zap::GameConnection
- TNL_DECLARE_RPC() : Zap::GameType , MasterServerInterface , Zap::GameConnection , TNLTest::Player , Zap::GameType , TNLTest::Player , Zap::GameType , Zap::GameConnection , Zap::GameType , TNL::GhostConnection , Zap::GameType , Zap::GameConnection , Zap::GameType , Zap::GameConnection , Zap::GameType , TNL::GhostConnection , MasterServerInterface , TNLTest::TestConnection , Zap::GameType , Zap::HuntersGameType , MasterServerInterface , Zap::GameConnection , Zap::GameType , MasterServerInterface , Zap::GameType , TNLTest::TestConnection , Zap::GameConnection , MasterServerInterface , TNL::GhostConnection , MasterServerInterface , Zap::GameType , Zap::GameConnection , MasterServerInterface , Zap::GameType , MasterServerInterface , Zap::GameType , MasterServerInterface , Zap::HuntersGameType , Zap::GameConnection , Zap::HuntersGameType , Zap::GameType , Zap::RabbitGameType , Zap::SoccerGameType
- TNL_DECLARE_RPC_OVERRIDE() : Zap::MasterServerConnection
- toggle() : TNL::BitSet32
- toggleFullscreen() : Zap::OptionsMenuUserInterface
- toIPAddress() : TNL::Address
- toString() : TNL::Address
- tryLock() : TNL::Mutex
- Turret() : Zap::Turret