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TNL: move.h File Reference

# move.h File Reference

`#include "tnlTypes.h"`
`#include "tnlBitStream.h"`

## Namespaces

namespace | Zap

## Data Structures

struct | Zap::Move

## Functions

F32 | Zap::radiansToDegrees (F32 angle)
F32 | Zap::radiansToUnit (F32 angle)
F32 | Zap::unitToRadians (F32 angle)

## Variables

const F32 | Zap::radiansToDegreesConversion = 360.0f * FloatInverse2Pi