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TNL: Data Fields

- All
- Functions
- Variables
- Typedefs
- Enumerations
- Enumerator
- Related Functions

- a
- b
- c
- d
- e
- f
- g
- h
- i
- j
- k
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- t
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- ~

Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - c -

- c : TNL::FunctorDecl< void(T::*)(A, B, C)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)> , TNL::FunctorDecl< void(T::*)(A, B, C, D)>
- calculateCRC() : TNL::ByteBuffer
- callEntry() : TNL::Journal
- cancelArrangedConnectionAttempt() : Zap::MasterServerConnection
- cancelChat() : Zap::GameUserInterface
- canvasHeight : Zap::UserInterface
- canvasWidth : Zap::UserInterface
- CapScore : Zap::CTFGameType
- CapTeamScore : Zap::CTFGameType
- caption : Zap::VChatHelper::VChatNode
- captureSamples() : Zap::SFXObject
- carryingResource() : Zap::Ship
- Certificate() : TNL::Certificate
- ChallengeRetryCount : TNL::NetInterface
- ChallengeRetryTime : TNL::NetInterface
- changeClientTeam() : Zap::GameType
- changeFlagCount() : Zap::HuntersFlagItem
- ChangeTeam : Zap::PlayerMenuUserInterface
- ChatBlinkTime : Zap::GameUserInterface
- ChatMode : Zap::GameUserInterface
- ChatType : Zap::GameUserInterface
- checkAdd() : TNL::ClientPuzzleManager::NonceTable
- checkBanlistTimeouts() : Zap::GameNetInterface
- checkClassType() : TNL::RPCEvent
- checkConnectionToMaster() : Zap::Game
- checkDeploymentPosition() : Zap::EngineeredObject
- checkIncomingPackets() : TNL::NetInterface
- checkOneSolution() : TNL::ClientPuzzleManager
- checkPacketSend() : TNL::NetConnection
- checkReadPosition() : TNL::Journal
- checkSize() : TNL::Vector< T >
- checkSolution() : TNL::ClientPuzzleManager
- checkTimeout() : TNL::NetConnection
- chunkSize : TNL::DataChunker
- ChunkSize : TNL::DataChunker
- ClassChunker() : TNL::ClassChunker< T >
- clear() : TNL::Vector< T > , TNL::BitSet32 , TNL::ByteBuffer
- clearAllPacketNotifies() : TNL::NetConnection
- clearError() : TNL::BitStream
- clearGhostInfo() : TNL::GhostConnection
- clearMaskBits() : TNL::NetObject
- clearPointCompression() : TNL::BitStream
- clearSelection() : Zap::EditorUserInterface
- clearStringBuffer() : TNL::BitStream
- clientConnection : Zap::ClientRef
- ClientGame() : Zap::ClientGame
- ClientIdleControlMain : Zap::GameObject
- ClientIdleControlReplay : Zap::GameObject
- ClientIdleMainRemote : Zap::GameObject
- clientPlayer : TNLTest::TestGame
- ClientPuzzleManager() : TNL::ClientPuzzleManager
- ClientRef() : Zap::ClientRef
- clientRequestLoadout() : Zap::GameType
- clipRenderLinesToPoly() : Zap::Barrier
- CloakCheckRadius : Zap::Ship
- CloakFadeTime : Zap::Ship
- collapseDirtyList() : TNL::NetObject
- collide() : Zap::Barrier , Zap::EngineeredObject , Zap::ForceField , Zap::FlagItem , Zap::GameObject , Zap::GoalZone , Zap::HuntersFlagItem , Zap::HuntersNexusObject , Zap::Item , Zap::PickupItem , Zap::MoveObject , Zap::GrenadeProjectile , Zap::Mine , Zap::SoccerBallItem
- collided : Zap::Projectile
- collisionPoint : Zap::DamageInfo
- CollisionRadius : Zap::Ship
- color : Zap::EditorUserInterface::Team
- Color() : Zap::Color
- color : Zap::GameType::Team
- ColorAqua : Zap::GameConnection
- ColorBlue : Zap::GameConnection
- ColorCount : Zap::GameConnection
- ColorGreen : Zap::GameConnection
- ColorNuclearGreen : Zap::GameConnection
- ColorRed : Zap::GameConnection
- ColorWhite : Zap::GameConnection
- ColorYellow : Zap::GameConnection
- ColumnInfo() : Zap::QueryServersUserInterface::ColumnInfo
- columns : Zap::QueryServersUserInterface
- CommanderMapZoomTime : Zap::ClientGame
- compact() : TNL::Vector< T >
- compare_func : TNL::Vector< T >
- compressBuffer() : Zap::VoiceEncoder
- CompressedVelocityMax : Zap::Projectile
- compressFrame() : Zap::GSMVoiceEncoder , Zap::VoiceEncoder , Zap::LPC10VoiceEncoder
- computeClientIdentityToken() : TNL::NetInterface
- computeCollisionResponseBarrier() : Zap::MoveObject
- computeCollisionResponseMoveObject() : Zap::MoveObject
- computeExtent() : Zap::EngineeredObject , Zap::GoalZone
- computeMD5Hash() : TNL::ByteBuffer
- computeMinSeperationTime() : Zap::MoveObject
- computeNegotiatedRate() : TNL::NetConnection
- computePlayerVisArea() : Zap::ClientGame
- computeSelectionMinMax() : Zap::EditorUserInterface
- computeSharedSecretKey() : TNL::AsymmetricKey
- computeWorldObjectExtents() : Zap::Game
- ComputingPuzzleSolution : TNL::NetConnection
- connect() : TNL::Socket , TNL::NetConnection
- ConnectAccept : TNL::NetInterface
- connectAddress : Zap::PasswordEntryUserInterface
- connectArranged() : TNL::NetConnection
- ConnectChallengeRequest : TNL::NetInterface
- ConnectChallengeResponse : TNL::NetInterface
- Connected : TNL::NetConnection
- connection : TNL::GhostInfo
- ConnectionAdaptive : TNL::NetConnection
- ConnectionMessageEvent : TNL::GhostConnection
- ConnectionParameters() : TNL::ConnectionParameters
- ConnectionRemoteAdaptive : TNL::NetConnection
- ConnectionStringTable : TNL::NetConnection , TNL::ConnectionStringTable
- ConnectionToClient : TNL::NetConnection
- connectionToServer : TNLTest::TestNetInterface
- ConnectionToServer : TNL::NetConnection
- connectLocal() : TNL::NetConnection
- ConnectReject : TNL::NetInterface
- ConnectRejected : TNL::NetConnection
- ConnectRequest : TNL::NetInterface
- ConnectRetryCount : TNL::NetInterface
- ConnectRetryTime : TNL::NetInterface
- ConnectTimedOut : TNL::NetConnection
- const_reference : TNL::Vector< T >
- Constants : Zap::Mine , Zap::GrenadeProjectile , Zap::ForceField , TNLTest::TestNetInterface
- construct() : TNL::Vector< T >
- constructItem() : Zap::EditorUserInterface
- contains() : Zap::Rect
- continuePuzzleSolution() : TNL::NetInterface
- controlMoveReplayComplete() : Zap::Ship , Zap::GameObject
- controlObject : Zap::ControlObjectConnection
- ControlObjectConnection() : Zap::ControlObjectConnection
- controlObjectForClientKilled() : Zap::GameType , Zap::HuntersGameType , Zap::RabbitGameType
- controlsRelative : Zap::OptionsMenuUserInterface
- convertCanvasToLevelCoord() : Zap::EditorUserInterface
- convertLevelToCanvasCoord() : Zap::EditorUserInterface
- convertWindowToCanvasCoord() : Zap::EditorUserInterface
- copyBuf : Zap::CreditsScroller::ProjectInfo
- countSelectedItems() : Zap::EditorUserInterface
- countSelectedVerts() : Zap::EditorUserInterface
- countTeamPlayers() : Zap::GameType
- create() : TNL::NetClassRep , NetClassRepInstance< className > , TNL::NetConnectionRep , TNL::Object , NetClassRepInstance< className > , TNL::Object , TNL::NetClassRep , NetClassRepInstance< className > , TNL::NetClassRepInstance< T > , TNL::NetClassRep
- createLocalConnection() : TNLTest::TestGame
- Credits : Zap::CreditsScroller
- credits : Zap::CreditsScroller
- CreditsFX() : Zap::CreditsFX
- CreditSpace : Zap::CreditsScroller
- CreditsScroller() : Zap::CreditsScroller
- curBlock : TNL::DataChunker
- curIndex : TNL::DataChunker::DataBlock
- current : Zap::UserInterface , TNL::LogType
- currPos : Zap::CreditsScroller::CreditsInfo , Zap::CreditsScroller::ProjectInfo
- cursorPos : Zap::TextEntryUserInterface
- cwnd : TNL::NetConnection
- cycleLevel() : Zap::ServerGame