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TNL: Data Fields - Functions

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### - r -

- RabbitGameType() : Zap::RabbitGameType
- radiusDamage() : Zap::GameObject
- RangedU32() : TNL::RangedU32< rangeStart, rangeEnd >
- read() : TNL::BitStream , TNL::Nonce , TNL::BitStream , TNL::Functor , TNL::FunctorDecl< T > , TNL::BitStream , TNL::FunctorDecl< void(T::*)()> , TNL::FunctorDecl< void(T::*)(A)> , TNL::BitStream , TNL::FunctorDecl< void(T::*)(A, B)> , TNL::FunctorDecl< void(T::*)(A, B, C)> , TNL::BitStream , TNL::FunctorDecl< void(T::*)(A, B, C, D)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)> , TNL::BitStream , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)> , TNL::BitStream , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)> , TNL::BitStream , Zap::Point , Zap::Color , TNL::BitStream
- readBits() : TNL::BitStream
- readClassId() : TNL::BitStream
- readCompressedPoint() : Zap::ControlObjectConnection
- readCompressedVelocity() : Zap::GameObject
- readConnectAccept() : TNL::EventConnection , TNL::NetConnection
- readConnectRequest() : TNL::EventConnection , Zap::GameConnection , TNL::NetConnection
- readControlState() : Zap::GameObject , Zap::Ship
- readCredits() : Zap::CreditsScroller
- readEnum() : TNL::BitStream
- readFlag() : TNL::BitStream
- readFloat() : TNL::BitStream
- readInt() : TNL::BitStream
- readNormalVector() : TNL::BitStream
- readPacket() : TNL::EventConnection , TNL::GhostConnection , Zap::ControlObjectConnection , TNL::NetConnection
- readPacketHeader() : TNL::NetConnection
- readPacketRateInfo() : TNL::NetConnection
- readPointCompressed() : TNL::BitStream
- readRangedU32() : TNL::BitStream
- readRawPacket() : TNL::NetConnection
- readSignedFloat() : TNL::BitStream
- readSignedInt() : TNL::BitStream
- readString() : TNL::BitStream
- readStringTableEntry() : TNL::ConnectionStringTable , TNL::BitStream
- receivedControlUpdate() : Zap::GameUserInterface
- record() : TNL::Journal
- Rect() : Zap::Rect
- recv() : TNL::Socket
- recvfrom() : TNL::Socket , TNL::PacketStream
- RefObjectRef() : TNL::RefObjectRef
- RefPtr() : TNL::RefPtr< T >
- registerReference() : TNL::SafeObjectRef
- registerTrail() : Zap::FXTrail
- removeClient() : Zap::ServerGame
- removeConnection() : TNL::NetInterface
- removeFromDatabase() : Zap::GameObject
- removeFromExtents() : Zap::GridDatabase
- removeFromGame() : Zap::GameObject
- removeFromGameObjectList() : Zap::Game
- removePendingConnection() : TNL::NetInterface
- render() : Zap::MenuUserInterface , Zap::InstructionsUserInterface , Zap::Turret , Zap::Item , Zap::CreditsUserInterface , Zap::EditorMenuUserInterface , Zap::MainMenuUserInterface , Zap::VChatHelper , Zap::GameUserInterface::VoiceRecorder , Zap::LoadoutHelper , Zap::Barrier , Zap::PlayerMenuUserInterface , Zap::ForceField , Zap::ForceFieldProjector , Zap::ClientGame , Zap::FXTrail , Zap::GameUserInterface , Zap::GameObject , Zap::AdminPasswordEntryUserInterface , Zap::UserInterface , Zap::TextEntryUserInterface , Zap::CreditsScroller , Zap::GoalZone , Zap::HuntersNexusObject , Zap::CreditsFX , Zap::EditorUserInterface , Zap::Teleporter , Zap::Projectile , Zap::QueryServersUserInterface , Zap::Ship
- renderCommander() : Zap::ClientGame
- renderCurrent() : Zap::UserInterface
- renderCurrentChat() : Zap::GameUserInterface
- renderFrame() : TNLTest::TestGame
- renderInterfaceOverlay() : Zap::HuntersGameType , Zap::CTFGameType , Zap::GameType , Zap::SoccerGameType
- renderItem() : Zap::Item , Zap::GrenadeProjectile , Zap::SoccerBallItem , Zap::EditorUserInterface , Zap::HuntersFlagItem , Zap::FlagItem , Zap::Mine
- renderMessageDisplay() : Zap::GameUserInterface
- renderNormal() : Zap::ClientGame
- renderObjectiveArrow() : Zap::GameType
- renderPage1() : Zap::InstructionsUserInterface
- renderPage2() : Zap::InstructionsUserInterface
- renderPageObjectDesc() : Zap::InstructionsUserInterface
- renderPoly() : Zap::EditorUserInterface
- renderReticle() : Zap::GameUserInterface
- renderTalkingClients() : Zap::GameType
- renderTimeLeft() : Zap::GameType
- renderTrails() : Zap::FXTrail
- repairTargets() : Zap::Ship
- requestArrangedConnection() : Zap::MasterServerConnection
- reserve() : TNL::Vector< T >
- reset() : TNL::ClientPuzzleManager::NonceTable , Zap::Timer , Zap::FXTrail , Zap::Timer , TNL::BitStream
- resetGhosting() : TNL::GhostConnection
- resize() : TNL::ByteBuffer
- resizeBits() : TNL::BitStream
- resolveGhost() : TNL::GhostConnection
- resolveGhostParent() : TNL::GhostConnection
- rotateSelection() : Zap::EditorUserInterface
- RPCEvent() : TNL::RPCEvent
- run() : TNL::Thread , TNL::ThreadQueue::ThreadQueueThread