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TNL: sparkManager.h File Reference

# sparkManager.h File Reference

`#include "point.h"`
`#include "gameObject.h"`

## Namespaces

namespace | Zap
namespace | Zap::FXManager

## Data Structures

class | Zap::FXTrail
struct | Zap::FXTrail::TrailNode

## Functions

void | Zap::FXManager::emitSpark (Point pos, Point vel, Color color, F32 ttl=0)
void | Zap::FXManager::emitExplosion (Point pos, F32 size, Color *colorArray, U32 numColors)
void | Zap::FXManager::emitBurst (Point pos, Point scale, Color color1, Color color2)
void | Zap::FXManager::emitTeleportInEffect (Point pos, U32 type)
void | Zap::FXManager::tick (F32 dT)
void | Zap::FXManager::render (U32 renderPass)