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TNL: Zap::ClientRef Class Reference

# Zap::ClientRef Class Reference

`#include <gameType.h>`

Inheritance diagram for Zap::ClientRef:

## Public Member Functions

| ClientRef ()

## Data Fields

StringTableEntry | name
S32 | teamId
| Name of client - guaranteed to be unique of current clients.
S32 | score
Timer | respawnTimer
bool | wantsScoreboardUpdates
bool | readyForRegularGhosts
SafePtr< GameConnection > | clientConnection
RefPtr< SFXObject > | voiceSFX
RefPtr< VoiceDecoder > | decoder
U32 | ping

## Constructor & Destructor Documentation

Zap::ClientRef::ClientRef | ( |  | ) | `[inline]`

## Field Documentation

StringTableEntry Zap::ClientRef::name

S32 Zap::ClientRef::teamId

Name of client - guaranteed to be unique of current clients.

S32 Zap::ClientRef::score

Timer Zap::ClientRef::respawnTimer

bool Zap::ClientRef::wantsScoreboardUpdates

bool Zap::ClientRef::readyForRegularGhosts

SafePtr<GameConnection> Zap::ClientRef::clientConnection

RefPtr<SFXObject> Zap::ClientRef::voiceSFX

RefPtr<VoiceDecoder> Zap::ClientRef::decoder

U32 Zap::ClientRef::ping