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TNL: Data Fields - Variables

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### - f -

- f : TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>
- fast : gsm_state
- fileName : Zap::SFXProfile
- fire : Zap::Move
- fireDelay : Zap::ShipWeaponInfo
- firstMoveIndex : Zap::ControlObjectConnection
- firstUnsentMoveIndex : Zap::ControlObjectConnection::GamePacketNotify
- flags : TNL::GhostInfo
- freeListHead : TNL::ClassChunker< T >
- fullGainDistance : Zap::SFXProfile
- fullscreen : Zap::OptionsMenuUserInterface
- fxList : Zap::CreditsUserInterface