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TNL: Data Fields - Functions

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### - f -

- find() : TNL::LogType
- findAndRemovePendingConnection() : TNL::NetInterface
- findClientRef() : Zap::GameType
- findConnection() : TNL::NetInterface
- findFirstCollision() : Zap::MoveObject
- findHitItemAndEdge() : Zap::EditorUserInterface
- findHitVertex() : Zap::EditorUserInterface
- findName() : TNL::JournalBlockTypeToken
- findObjectLOS() : Zap::GameObject , Zap::GridDatabase
- findObjects() : Zap::GameObject , Zap::GridDatabase
- findPendingConnection() : TNL::NetInterface
- findRepairTargets() : Zap::Ship
- findSelectedIndex() : Zap::QueryServersUserInterface
- first() : TNL::Vector< T >
- flagDropped() : Zap::GameType , Zap::RabbitGameType , Zap::CTFGameType
- FlagItem() : Zap::FlagItem
- flipSelectionHorizontal() : Zap::EditorUserInterface
- flipSelectionVertical() : Zap::EditorUserInterface
- Float() : TNL::Float< bitCount >
- ForceField() : Zap::ForceField
- ForceFieldProjector() : Zap::ForceFieldProjector
- free() : TNL::ClassChunker< T >
- freeBlocks() : TNL::DataChunker , TNL::ClassChunker< T >
- freeGhostInfo() : TNL::GhostConnection
- front() : TNL::Vector< T >
- Functor() : TNL::Functor
- FunctorDecl() : TNL::FunctorDecl< void(T::*)(A, B, C, D, E)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)> , TNL::FunctorDecl< void(T::*)(A)> , TNL::FunctorDecl< void(T::*)(A, B, C)> , TNL::FunctorDecl< void(T::*)(A, B, C, D)> , TNL::FunctorDecl< T > , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)> , TNL::FunctorDecl< void(T::*)(A, B)> , TNL::FunctorDecl< void(T::*)()> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>
- FXTrail() : Zap::FXTrail