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TNL: Data Fields - Functions

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### - d -

- damageObject() : Zap::EngineeredObject , Zap::GameObject , Zap::GrenadeProjectile , Zap::Mine , Zap::Ship , Zap::SoccerBallItem
- DataBlock() : TNL::DataChunker::DataBlock
- DataChunker() : TNL::DataChunker
- decBarrierWidth() : Zap::EditorUserInterface
- decodeBase16() : TNL::ByteBuffer
- decodeBase64() : TNL::ByteBuffer
- decompressBuffer() : Zap::VoiceDecoder
- decompressFrame() : Zap::VoiceDecoder , Zap::LPC10VoiceDecoder , Zap::GSMVoiceDecoder
- decRef() : TNL::StringTableEntry , TNL::StringPtr , TNL::Object , TNL::RefObjectRef
- decrypt() : TNL::SymmetricCipher
- decryptAndCheckHash() : TNL::BitStream
- deleteLocalGhosts() : TNL::GhostConnection
- deleteObject() : Zap::GameObject
- deleteObjects() : Zap::Game
- DeleteRef() : Zap::Game::DeleteRef
- deleteSelection() : Zap::EditorUserInterface
- destroy() : TNL::Vector< T >
- destroySelf() : TNL::Object
- detachObject() : TNL::GhostConnection
- didRecentlyChangeTeam() : Zap::GoalZone
- disableCollision() : Zap::GameObject
- disconnect() : TNL::NetConnection , TNL::NetInterface
- dismount() : Zap::Item
- dispatch() : TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F)> , TNL::FunctorDecl< void(T::*)(A, B, C, D)> , TNL::FunctorDecl< void(T::*)(A, B, C)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)> , TNL::FunctorDecl< void(T::*)(A)> , TNL::FunctorDecl< void(T::*)(A, B)> , TNL::Functor , TNL::FunctorDecl< T > , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)> , TNL::FunctorDecl< void(T::*)()> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H)>
- dispatchNextCall() : TNL::ThreadQueue
- dispatchResponseCalls() : TNL::ThreadQueue
- displayMessage() : Zap::GameUserInterface
- doesAllowConnections() : TNL::NetInterface
- doesGhostFrom() : TNL::GhostConnection
- doesGhostTo() : TNL::GhostConnection
- dot() : Zap::Point
- drawCenteredString() : Zap::UserInterface
- drawCenteredStringf() : Zap::UserInterface
- drawStars() : Zap::ClientGame
- drawString() : Zap::UserInterface
- drawStringf() : Zap::UserInterface
- dumbDownNormal() : TNL::BitStream
- duplicateSelection() : Zap::EditorUserInterface