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TNL: game.h File Reference

# game.h File Reference

`#include "point.h"`
`#include "gameConnection.h"`
`#include "tnlNetObject.h"`
`#include "gridDB.h"`
`#include "timer.h"`
`#include "gameLoader.h"`

## Namespaces

namespace | Zap

## Data Structures

class | Zap::Game
| Base class for server and client Game subclasses. More...
struct | Zap::Game::DeleteRef
class | Zap::ServerGame
class | Zap::ClientGame

## Defines

#define | ZAP_GAME_STRING "ZAP 1.5.0"

## Functions

void | Zap::hostGame (bool dedicated, Address bindAddress)
void | Zap::joinGame (Address remoteAddress, bool isFromMaster, bool local=false)
void | Zap::endGame ()

## Variables

ServerGame * | Zap::gServerGame
ClientGame * | Zap::gClientGame
Address | Zap::gMasterAddress

## Define Documentation

#define ZAP_GAME_STRING "ZAP 1.5.0"