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TNL: Data Fields

- All
- Functions
- Variables
- Typedefs
- Enumerations
- Enumerator
- Defines

- a
- b
- c
- d
- e
- f
- g
- i
- l
- m
- n
- p
- r
- s
- t
- u
- v
- w
- x

### - a -

- AllObjectTypes : gameObject.h

### - b -

- BarrierType : gameObject.h
- ByteBufferSizeBitSize : tnlMethodDispatch.h

### - c -

- CommandMapVisType : gameObject.h
- ConnectRequestTimeout : masterInterface.h
- ControllerButton1 : input.h
- ControllerButton2 : input.h
- ControllerButton3 : input.h
- ControllerButton4 : input.h
- ControllerButton5 : input.h
- ControllerButton6 : input.h
- ControllerButtonBack : input.h
- ControllerButtonDPadDown : input.h
- ControllerButtonDPadLeft : input.h
- ControllerButtonDPadRight : input.h
- ControllerButtonDPadUp : input.h
- ControllerButtonLeftTrigger : input.h
- ControllerButtonRightTrigger : input.h
- ControllerButtonStart : input.h
- ControllerGameButtonCount : input.h
- ControllerTypeCount : input.h

### - d -

- DamagableTypes : gameObject.h
- DeletedType : gameObject.h

### - e -

- EngineeredForceField : shipItems.h
- EngineeredTurret : shipItems.h
- EngineeredType : gameObject.h

### - f -

- FlagType : gameObject.h
- ForceFieldType : gameObject.h

### - g -

- GameMissionTypesPerPacket : masterInterface.h

### - i -

- InvalidPacketProtocol : tnlUDP.h
- IPMessageAddressCount : masterInterface.h
- IPProtocol : tnlUDP.h
- IPv6Protocol : tnlUDP.h
- IPXProtocol : tnlUDP.h
- ItemType : gameObject.h

### - l -

- LoadoutZoneType : gameObject.h
- LogitechDualAction : input.h
- LogitechWingman : input.h

### - m -

- MaxFireDelay : gameWeapons.h
- MaxJoystickAxes : input.h
- MaxJoystickButtons : input.h
- MaxPacketDataSize : tnlUDP.h
- MineType : gameObject.h
- ModuleBoost : shipItems.h
- ModuleCloak : shipItems.h
- ModuleCount : shipItems.h
- ModuleEngineer : shipItems.h
- ModuleRepair : shipItems.h
- ModuleSensor : shipItems.h
- ModuleShield : shipItems.h
- MotionTriggerTypes : gameObject.h
- MoveableType : gameObject.h

### - n -

- NetClassGroupAllMask : tnlNetBase.h
- NetClassGroupCommunity : tnlNetBase.h
- NetClassGroupCommunityMask : tnlNetBase.h
- NetClassGroupCount : tnlNetBase.h
- NetClassGroupGame : tnlNetBase.h
- NetClassGroupGameMask : tnlNetBase.h
- NetClassGroupInvalid : tnlNetBase.h
- NetClassGroupMaster : tnlNetBase.h
- NetClassGroupMasterMask : tnlNetBase.h
- NetClassGroupUnused2 : tnlNetBase.h
- NetClassTypeCount : tnlNetBase.h
- NetClassTypeDataBlock : tnlNetBase.h
- NetClassTypeEvent : tnlNetBase.h
- NetClassTypeNone : tnlNetBase.h
- NetClassTypeObject : tnlNetBase.h
- NoError : tnlUDP.h
- NumSFXBuffers : sfx.h
- NumSparkColors : gameWeapons.h

### - p -

- ProjectileBounce : gameWeapons.h
- ProjectilePhaser : gameWeapons.h
- ProjectileTriple : gameWeapons.h
- ProjectileTurret : gameWeapons.h
- ProjectileType : gameObject.h
- ProjectileTypeCount : gameWeapons.h
- PS2DualShock : input.h

### - r -

- ResourceItemType : gameObject.h
- RPCDirAny : tnlRPC.h
- RPCDirClientToServer : tnlRPC.h
- RPCDirServerToClient : tnlRPC.h
- RPCGuaranteed : tnlRPC.h
- RPCGuaranteedOrdered : tnlRPC.h
- RPCToGhost : tnlNetObject.h
- RPCToGhostParent : tnlNetObject.h
- RPCUnguaranteed : tnlRPC.h

### - s -

- SaitekDualAnalog : input.h
- SFXBounceImpact : sfx.h
- SFXBounceObject : sfx.h
- SFXBounceProjectile : sfx.h
- SFXBounceShield : sfx.h
- SFXBounceWall : sfx.h
- SFXCloakActive : sfx.h
- SFXFlagCapture : sfx.h
- SFXFlagDrop : sfx.h
- SFXFlagReturn : sfx.h
- SFXFlagSnatch : sfx.h
- SFXForceFieldDown : sfx.h
- SFXForceFieldUp : sfx.h
- SFXGrenadeProjectile : sfx.h
- SFXIncomingMessage : sfx.h
- SFXMineArm : sfx.h
- SFXMineDeploy : sfx.h
- SFXMineExplode : sfx.h
- SFXNone : sfx.h
- SFXPhaserImpact : sfx.h
- SFXPhaserProjectile : sfx.h
- SFXRepairActive : sfx.h
- SFXSensorActive : sfx.h
- SFXShieldActive : sfx.h
- SFXShipBoost : sfx.h
- SFXShipExplode : sfx.h
- SFXShipHeal : sfx.h
- SFXTeleportIn : sfx.h
- SFXTeleportOut : sfx.h
- SFXTripleImpact : sfx.h
- SFXTripleProjectile : sfx.h
- SFXTurretImpact : sfx.h
- SFXTurretProjectile : sfx.h
- SFXUIBoop : sfx.h
- SFXUICommDown : sfx.h
- SFXUICommUp : sfx.h
- SFXVoice : sfx.h
- ShipType : gameObject.h

### - t -

- TCPProtocol : tnlUDP.h
- TestItemType : gameObject.h
- TurretTargetType : gameObject.h

### - u -

- UnknownError : tnlUDP.h
- UnknownType : gameObject.h

### - v -

- VectorSizeBitSize : tnlMethodDispatch.h

### - w -

- WeaponBounce : gameWeapons.h
- WeaponBurst : gameWeapons.h
- WeaponCount : gameWeapons.h
- WeaponMineLayer : gameWeapons.h
- WeaponPhaser : gameWeapons.h
- WeaponTriple : gameWeapons.h
- WeaponTurretBlaster : gameWeapons.h
- WouldBlock : tnlUDP.h

### - x -

- XBoxController : input.h
- XBoxControllerOnXBox : input.h