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TNL: Data Fields - Functions

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### - u -

- unionPoint() : Zap::Rect
- unionRect() : Zap::Rect
- unlock() : TNL::Mutex , TNL::ThreadQueue
- unmountResource() : Zap::Ship
- unpack() : TNL::NetObjectRPCEvent , TNL::RPCEvent , Zap::Move , TNL::NetEvent
- unpackUpdate() : TNLTest::Player , Zap::GoalZone , Zap::Ship , Zap::Mine , Zap::HuntersFlagItem , Zap::Projectile , Zap::Teleporter , Zap::HuntersNexusObject , TNLTest::Building , Zap::Item , Zap::PickupItem , Zap::EngineeredObject , TNL::NetObject , Zap::ForceField , Zap::Turret , Zap::FlagItem , Zap::GrenadeProjectile
- unregisterReference() : TNL::SafeObjectRef
- unregisterTrail() : Zap::FXTrail
- update() : TNLTest::Player , Zap::Timer , Zap::FXTrail
- updateClientScoreboard() : Zap::GameType
- updateExtent() : Zap::MoveObject
- updateFX() : Zap::CreditsFX , Zap::CreditsScroller
- updateGain() : Zap::SFXObject
- updateInterpolation() : Zap::MoveObject
- updateModuleSounds() : Zap::Ship
- updateMovementParams() : Zap::SFXObject
- updateShipLoadout() : Zap::GameType