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TNL: Data Fields

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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:

### - c -

- checkHeap() : tnlPlatform.h
- clientGame : testGame.h
- CommandMapVisType : gameObject.h
- ConnectRequestTimeout : masterInterface.h
- Constants : tnlUDP.h
- constructInPlace() : tnlTypes.h
- ControllerButton1 : input.h
- ControllerButton2 : input.h
- ControllerButton3 : input.h
- ControllerButton4 : input.h
- ControllerButton5 : input.h
- ControllerButton6 : input.h
- ControllerButtonBack : input.h
- ControllerButtonDPadDown : input.h
- ControllerButtonDPadLeft : input.h
- ControllerButtonDPadRight : input.h
- ControllerButtonDPadUp : input.h
- ControllerButtonLeftTrigger : input.h
- ControllerButtonRightTrigger : input.h
- ControllerButtonStart : input.h
- ControllerGameButtonCount : input.h
- ControllerTypeCount : input.h
- ControllerTypeType : input.h
- create_lpc10_decoder_state() : lpc10.h
- create_lpc10_encoder_state() : lpc10.h
- createWeaponProjectiles() : gameWeapons.h