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TNL: Data Fields - Functions

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### - a -

- activate() : Zap::UserInterface
- activateGhosting() : TNL::GhostConnection
- addClient() : Zap::ServerGame
- addClientGameMenuOptions() : Zap::GameType
- addConnection() : TNL::NetInterface
- addFlag() : Zap::GameType , Zap::RabbitGameType , Zap::CTFGameType
- addFX() : Zap::CreditsUserInterface
- addInitialUpdate() : NetClassRepInstance< className > , TNL::NetClassRep
- addItemOfInterest() : Zap::GameType
- addNexus() : Zap::HuntersGameType
- addPartialUpdate() : NetClassRepInstance< className > , TNL::NetClassRep
- addPendingConnection() : TNL::NetInterface
- addPendingMove() : Zap::ControlObjectConnection
- addPingServers() : Zap::QueryServersUserInterface
- Address() : TNL::Address
- address() : TNL::Vector< T >
- addToDatabase() : Zap::GameObject
- addToDeleteList() : Zap::Game
- addToExtents() : Zap::GridDatabase
- addToGame() : Zap::GameObject , TNLTest::Player , TNLTest::Building
- addToGameObjectList() : Zap::Game
- addToTimeCredit() : Zap::ControlObjectConnection
- addZone() : Zap::GameType , Zap::SoccerGameType
- AdminPasswordEntryUserInterface() : Zap::AdminPasswordEntryUserInterface
- advanceBitPosition() : TNL::BitStream
- alloc() : TNL::DataChunker , TNL::ClassChunker< T > , TNL::StringPtr
- allocClientRef() : Zap::GameType
- allocNotify() : TNL::EventConnection , TNL::NetConnection , Zap::ControlObjectConnection , TNL::GhostConnection
- appendBuffer() : TNL::ByteBuffer
- areItemsMounted() : Zap::Ship
- AsymmetricKey() : TNL::AsymmetricKey