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TNL: engineeredObjects.h File Reference

# engineeredObjects.h File Reference

`#include "gameObject.h"`
`#include "item.h"`
`#include "barrier.h"`

## Namespaces

namespace | Zap

## Data Structures

class | Zap::EngineeredObject
class | Zap::ForceField
class | Zap::ForceFieldProjector
class | Zap::Turret

## Functions

void | Zap::engClientCreateObject (GameConnection *connection, U32 object)