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TNL: Data Fields

- All
- Functions
- Variables
- Typedefs
- Enumerations
- Enumerator
- Related Functions

- a
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- f
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- i
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- ~

Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - i -

- i : TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I)> , TNL::FunctorDecl< void(T::*)(A, B, C, D, E, F, G, H, I, J)>
- id : Zap::QueryServersUserInterface::ServerRef
- identityToken : Zap::QueryServersUserInterface::ServerRef
- idle() : Zap::Ship , Zap::SoccerBallItem , Zap::Teleporter , Zap::UserInterface , Zap::CreditsUserInterface , Zap::EditorUserInterface , Zap::GameUserInterface::VoiceRecorder , Zap::GameUserInterface , Zap::TextEntryUserInterface , Zap::QueryServersUserInterface , Zap::ForceField , Zap::Turret , Zap::Game , Zap::ServerGame , Zap::ClientGame , Zap::GameObject , Zap::GameType , Zap::GoalZone , Zap::HuntersGameType , Zap::Item , Zap::PickupItem , Zap::LoadoutHelper , Zap::Projectile , Zap::GrenadeProjectile , Zap::Mine , Zap::VChatHelper , Zap::RabbitGameType
- IdleCallPath : Zap::GameObject
- impactSound : Zap::ProjectileInfo
- impulseVector : Zap::DamageInfo
- Inactive : TNL::Journal
- incBarrierWidth() : Zap::EditorUserInterface
- incRef() : TNL::StringTableEntry , TNL::Object , TNL::RefObjectRef
- increment() : TNL::Semaphore
- index : Zap::EditorUserInterface::WorldItem , TNL::GhostInfo , TNL::ConnectionStringTable::Entry
- init() : Zap::SFXObject
- initialize() : NetClassRepInstance< className > , TNL::NetClassRep
- InitialMask : Zap::Ship , TNLTest::Player , TNLTest::Building , Zap::EngineeredObject , Zap::ForceField , Zap::GoalZone , Zap::Item , Zap::Projectile
- initialPos : Zap::SoccerBallItem , Zap::FlagItem
- InitialPuzzleDifficulty : TNL::ClientPuzzleManager
- initLevelFromFile() : Zap::LevelLoader
- InitMask : Zap::Teleporter
- InnerBlastRadius : Zap::Mine
- InScope : TNL::GhostInfo
- insert() : TNL::Vector< T >
- Int() : TNL::Int< bitCount >
- interp() : Zap::Color
- InterpAcceleration : Zap::MoveObject
- InterpMaxVelocity : Zap::MoveObject
- intersects() : Zap::Rect
- InvalidClientNonce : TNL::ClientPuzzleManager
- InvalidPacketType : TNL::NetConnection
- InvalidPuzzleDifficulty : TNL::ClientPuzzleManager
- InvalidSendEventSeq : TNL::EventConnection
- InvalidServerNonce : TNL::ClientPuzzleManager
- InvalidSolution : TNL::ClientPuzzleManager
- invisible : Zap::FXTrail::TrailNode
- isActive() : Zap::CreditsFX
- isAdaptive() : TNL::NetConnection
- isAdmin() : Zap::GameConnection
- isAtHome() : Zap::FlagItem
- isBoostActive() : Zap::Ship
- isCloakActive() : Zap::Ship
- isCollisionEnabled() : Zap::GameObject
- isConnectedToServer() : Zap::ClientGame
- isConnectionToClient() : TNL::NetConnection
- isConnectionToServer() : TNL::NetConnection
- isControlled() : Zap::GameObject
- isDataToTransmit() : TNLTest::TestConnection , Zap::ControlObjectConnection , TNL::EventConnection , TNL::NetConnection , TNL::GhostConnection
- isDestroyed() : Zap::Ship , Zap::EngineeredObject , Zap::GameObject
- isEnabled : TNL::LogType , Zap::EngineeredObject
- isEngineerActive() : Zap::Ship
- isEqualAddress() : TNL::Address
- isEqualMove() : Zap::Move
- isEstablished() : TNL::NetConnection
- isFlashing() : Zap::GoalZone
- isFromMaster : Zap::QueryServersUserInterface::ServerRef
- isFull() : TNL::BitStream , Zap::ServerGame
- isGhost() : TNL::NetObject
- IsGhost : TNL::NetObject
- isGhostable() : TNL::NetObject
- isGhostAvailable() : TNL::GhostConnection
- isGhosting() : TNL::GhostConnection
- isHostBanned() : Zap::GameNetInterface
- isInCommanderMap() : Zap::GameConnection
- isInDatabase() : Zap::GameObject
- isInEntrypoint() : TNL::Journal
- isInitialUpdate() : TNL::NetObject
- isInitiator() : TNL::NetConnection
- isLocalConnection() : TNL::NetConnection
- isLooping : Zap::SFXProfile
- isMainThread() : TNL::ThreadQueue
- isMounted() : Zap::Item
- isNetworkConnection() : TNL::NetConnection
- isNotNull() : TNL::StringTableEntry
- isNull() : TNL::StringTableEntry , TNL::SafePtr< T > , TNL::RefPtr< T >
- isPlaying() : Zap::SFXObject
- isRelative : Zap::SFXProfile
- isRepairActive() : Zap::Ship
- isScopeLocal() : TNL::NetObject
- isSensorActive() : Zap::Ship
- isServer() : Zap::Game , Zap::ServerGame , TNLTest::TestGame , TNLTest::TestNetInterface , Zap::ClientGame
- isShieldActive() : Zap::Ship
- issueChat() : Zap::GameUserInterface
- isValid() : TNL::RefPtr< T > , TNL::Certificate , TNL::StringTableEntry , TNL::AsymmetricKey , TNL::Socket , TNL::SafePtr< T > , TNL::BitStream
- isVersionBorderCount() : TNL::NetClassRep , NetClassRepInstance< className >
- isVisible() : Zap::PickupItem
- Item() : Zap::Item