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TNL: Data Fields - Variables

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### - s -

- scaleFactor : Zap::ProjectileInfo
- score : Zap::ClientRef , Zap::GameType::Team
- secret : Zap::TextEntryUserInterface
- selected : Zap::EditorUserInterface::WorldItem
- selectedId : Zap::QueryServersUserInterface
- selectionIndex : Zap::MenuUserInterface
- sendCount : Zap::QueryServersUserInterface::ServerRef
- sendNonce : Zap::QueryServersUserInterface::ServerRef
- sendTime : TNL::NetInterface::DelaySendPacket , TNL::NetConnection::PacketNotify
- serverAddress : Zap::QueryServersUserInterface::ServerRef
- serverName : Zap::QueryServersUserInterface::ServerRef
- serverPlayer : TNLTest::TestGame
- servers : Zap::QueryServersUserInterface
- shouldSort : Zap::QueryServersUserInterface
- sortAscending : Zap::QueryServersUserInterface
- sortColumn : Zap::QueryServersUserInterface
- sparkColors : Zap::ProjectileInfo
- spawnPoints : Zap::GameType::Team
- ssthresh : TNL::NetConnection
- start : Zap::Barrier
- startPos : TNLTest::Player
- state : Zap::QueryServersUserInterface::ServerRef
- string : TNL::ConnectionStringTable::PacketEntry , TNL::ConnectionStringTable::Entry
- stringHead : TNL::ConnectionStringTable::PacketList
- stringList : TNL::NetConnection::PacketNotify
- stringTableEntry : TNL::ConnectionStringTable::PacketEntry
- stringTail : TNL::ConnectionStringTable::PacketList